Go to another world at the Main Library!
You never know where you’ll go once you slide on our virtual reality headset.
Virtual reality, or VR, is a realistic 3-D, 360° experience. By wearing our headset, participants can interact with a computer-generated world.
Here are eight places you can visit using our virtual reality experience:
1. A rollercoaster ride through prehistoric times.
Watch out for dinosaurs! Epic Roller Coasters, our virtual reality rollercoaster, will dip and drop you through the prehistoric wilderness and beyond.
2. An office imagined by robots in the year 2050.
It’s the year 2050 in the Job Simulator game, and robots have taken over the world. Meander your way around the office, kitchen, or auto body shop in this highly detailed virtual reality experience.
3. Swimming with whales.
Take a dip in the big blue sea with The Blu. You’ll make friends with whales and other aquatic life!
4. Outer space.
Ever wondered what it’s like to work on a space station? Take off into orbit with the BBC Home game.
5. Inside of arteries and other parts of the human body.
This one’s for all the fans of the human body episode of The Magic School Bus—take a journey through the human body! In Sharecare, you’ll pass through vessels and even simulate diseases.
6. Any city you’ve ever thought about visiting.
Why explore Google Earth on a map when you could walk the streets of Tokyo, Rome, or even SeaWorld with virtual reality? Pick a place on the globe and explore—either on the ground or from up above.
7. Historic monuments.
This one’s for the history buffs in the crowd. With MasterWorks, you can go on an adventure through Thailand, the Peruvian Andes, or the cliffs of Colorado. Get up close and personal with Mt. Rushmore in South Dakota.
8. Your biggest fears.
Whether you get the heebie jeebies with heights, ghosts, or the dark, Face Your Fears is sure to cause an adrenaline rush. Careful not to scream, though—this is a library!
Our VR equipment is available at the Jax Makerspace in the Main Library during library events and programs for library customers ages 13 and up. All participants must sign a waiver and have an active library card. Teens ages 13-17 must have a parent or guardian sign their waiver.
Please note that VR experiences may cause dizziness and disorientation. Please take care when using the Oculus Rift if prone to motion sickness.
Whatever it is you want to do, wherever it is you want to go—start here. Go anywhere.